Fittingly, they may only be equipped by medium-size and larger ships. Deals explosive damage.īallista type weapons in Skull and Bones have excellent accuracy and single-target damage, and can be charged for increased destruction. Field Rocket: has an improved range and projectile speed compared to the other types.It fires one shot at a time and deals piercing damage. Revolver Rocket: this rack-mounted launcher has fewer shots per magazine but more damage than a classic Rocket.Repair Mortar: similar to the Rapir Bombard but with a much longer range, this Mortar has no damage capability, and instead fires oakum bombs to repair allied ships.Siege Mortar: its blast radius is reduced in comparison to the others, but it deals a very high amount of damage and does not have damage drop-off from its blast radius.Blasting Mortar: has a large explosive radius, but its projectiles take longer to reach their destination.Although these Skull and Bones weapons are powerful and have area-of-effect damage, enemy ships can use the Bracing mechanic to reduce incoming Mortar damage. Mortars and Rockets can only be mounted in the auxiliary (middle of the ship) slot, and small ships cannot have them at all. This “weapon” is more useful if mounted on a Brigantine or any other ship with increased repair capabilities. If you are your group’s designated support, this is a good pick. Repair Bombard: rather than shooting at enemy ships, this Bombard fires “healing projectiles” at your teammates, repairing their ships. Flaming Bombard: shoots firebombs that deal high fire damage around the impact zone.It is a very effective weapon against static targets. Siege Bombard: this bombard shoots very dense and precise projectiles, dealing an extreme amount of damage in a reduced area.It’s your ship’s sniper rifle, if you will. Long gun: a long-range precision weapon that might be slow to fire but packs quite a punch.Demi-Cannon: a short-range cannon that can be very powerful at close range but loses accuracy long-range as its shots scatter.
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